
But despite all this time, I think Dead Island 2 deserves recognition. Certainly this is not a storied franchise that has burned itself into the zeitgeist.

Should we applaud the mere fact that it came out as a product that players could buy? Do we tear it asunder for not implementing ideas found in games from the past decade?ĭead Island 2, often, is merely just a sequel to Dead Island, a game I, probably like many others, barely remember. And judging where expectations should align with this game is quite the task. Thankfully, it does not shamble out into the spotlight like one its thousands of undead fodder.

It should come as no surprise that, despite what was likely a mechanical and/or narrative reboot here and there, Dead Island 2 does show its age as a game that has been gestating for nearly a decade. Few games get second winds, let alone third and fourth ones. The fact that Dead Island 2 exists today as a game that was stuck in development hell, changed developers, but ultimately released is quite remarkable. Being set in Los Angeles, I couldn’t help but reminisce the few years I lived out in sunny California (though LA was kind of a nightmare to navigate).

Like many, I had been wowed by that stellar trailer for the original Dead Island but disappointed the game didn’t deliver any similar gut punches.ĭead Island: Riptide was one of the first cooperative games I played with a group of fellow writers and reviewers before it was fully release. Dead Island 2 is a bit of a nostalgia bomb for me.Īt perhaps my last or second-to-last E3 I sat in a room and watched an early demo of the game.
